A Simple Duck
Updated | 28 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | Maria G Bautista-Calderon |
Genre | Interactive Fiction |
Tags | duck |
Updated | 28 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | Maria G Bautista-Calderon |
Genre | Interactive Fiction |
Tags | duck |
Comments
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I thinks its short and sweet! I'm a fan of the kind of blunt, simple, wildly unexpected endings, it makes for a fun play! I think the first question having a response that leads to a dead end may be a little too soon though, maybe another question about the ducks name could have had that short comedic end? I also may just be missing the point, I didnt understand why the duck having a name ends the story, but then again, its a world where you can become god, so I really shoudnt be questioning it. Overall this was just so much fun to go through and see what wacky endings the duck ends up in.
This was somewhat fun
Very short though.
Like this review.
You play as a duck who is traveling somewhere. I played multiple times and ended up with many different endings in several parts of the world. While all the possibilities and different scenarios I was in were intriguing and held a lot of fun potential, I would have liked to be able to play them out myself. Also, the first option about the duck's name felt reversed. It seemed as if hitting no should have had the response that hitting yes did. In the future, you should consider getting your work peer reviewed as there were a handful of grammatical errors in this and I think talking to someone else would help when structuring your story.
I am a duck and I went on many short and wild adventures. More than one seemed to end up with car accidents? It felt very perilous but also quite funny. I appreciated the humor in this.
Many endings happened very abruptly and there were some spelling and grammatical issues. I didn't get a sense that this was a stylistic choice, but perhaps I am missing something. Either way I would recommend working with people at the Writing Studio to ensure the writing conveys your stylistic intentions more clearly.
What I enjoyed most was just how treacherous my choices were. Such simple things became traps and the entire things was darkly funny. This kept me engaged and wanting to return to it again and again.
The shortness of the game helps with how playful it is, and you can easily get play multiple adventures with the different ducks. On the other hand, I would enjoy having a little more complexity with the branching, so that it doesn't feel like between the two choices, one will always end the game and one will always continue it.
I'm a simple little duck with a fun little name and I got hungry and needed to travel to eat. The ending I got was getting someone to help the person that got run over and then everyone saw the other person as a hero and not me. My favorite part was refusing to travel for a while, I thought it was pretty funny.
I enjoyed how short the game is, so you can play it multiple times very quickly and experience different things. it's just a game of a silly little duck who goes on adventures. i liked how some of the events tied into one another and created some sense of worldbuilding even though the game is silly and small
I really enjoy how short and sweet the game is! makes me wonder the other outcomes and possibilities I can experience as the duck!
I liked how silly the game was! It was short, sweet, and I enjoyed going through the multiple endings to see where the duck ended up.
I played it a bunch of times, and i liked all the different endings you can get. i also liked how random some of the encounters were
I like the silliness of this game! It's simple, but I feel like that adds to the adventure, as you (the player) are just a silly little duck that travels & gets a name!! I wish there was more you could do, but overall I like it! I like how some of the endings tie together & I liked being able to choose the duck's name, very silly :3!