I am someone who starts out lost at sea and is then lost in a forest and then lost in a bakery, in search of a friend. I got two different endings, both where I was left alone.
The game has a surreal, dream-like quality which is really disorienting. I had to play it twice to follow what was going on, but even then it was very fragmented like a memory. This is something I really enjoyed about the game.
I didn't run into any technical issues. There are a good number of spelling and grammar issues throughout and I would like you to have someone proofread your work in the future (the writing center can help with this!) The page is very dark, which makes sense initially given the narrative. However, it is also a little challenging to read, especially with black text on a dark blue background. Consider tweaking this a little.
The visual elements were nice illustrations of my feelings at particular moments and I appreciated that they were as abstract in character as the text was. They also served as a good break in the text. I think you could also experiment with using the CLEAR tag to adjust the pacing of the game.
I play as someone wandering a dream(?) looking for a friend, but still ending up alone in the end.
My biggest issue is that the choice color went to black when hovering over it, which made it hard to read against the dark, moody background. Otherwise, the visuals help give a mysterious, brooding mood to the game, and the ambiguity in the language and some visuals help give intrigue.
I play as someone looking for a friend. The first ending I got I woke up alone and the second one, I found myself sitting alone on a cliff. The hover color of the options made the text really difficult to read and the constant running block of content got overwhelming after a bit I also found the wording to be a bit wonky and difficult to understand but I didn't run into any technical issues. I think the hazy images worked well with the overall vagueness of the narrative. The first image did admittedly freak me out a bit because of how much it felt like being in an underwater cave or something like that so props for that but I also am just deeply horrified by water in general.
You play as someone who is lost in the ocean. I got the ending where you remain alone despite trying to reach out and connect with people. Overall, the theme helps reinforce the idea of the game in a successful way, using aesthetic decisions such as visual art, color, and a different background. The ending I got also had an effective mechanic, using clear to emphasize the "alone" nature of the player, as you are left with only the text, "Again alone. With no one who cares." Along with this, you have the blue/black void remaining underneath, creating the sense that you're stuck underwater and alone, which is a terrifying thought to me.
Overall, the game is effective in what it tries to do ! There are minor suggestions I would say, such as using line breaks a bit more in your text so it isn't just paragraphs and allowing for a bit more exploration.
I play as an unknown person who is stranded in the ocean, and then washes ashore and finds a town. I got the ending where I end up alone. I didn't have any technical issues that stopped me from playing, but I did notice that in the beginning the title is barely visible over the background. I liked the imagery, but they were very blurry and vague so I only kind of got a sense of what was going on. I thought the story was also kind of confusing, as I couldn't tell if it was real or a dream, or why anything was happening. I think just adding more detail and explaining some of the things that are happening a little more would help.
I play as someone very lonely looking for my friends. I got the ending where I was alone again, and then played again to get the ending where my friend jumped. There are spelling and grammar mistakes that made it hard for me to understand the story, but the colors and pictures help communicate the loneliness feeling of the game even if the story wasn't clear. I thought it was interesting that you made the text hover color dark like the background, which I enjoyed visually but it made it harder for me to remember what option I was choosing.
I play as someone who is lost at sea and the ending I got was that I was alone again:'0 I sorta wish there were more options/ endings as the current options feel very similar. I enjoyed how aesthetically dark the game is and the soft almost abstract art also adds to the drifter feeling that supports the game. The abstractness of the game is overall very interesting.
I'm in the ocean looking for my friend but then leave the ocean, going through the woods to a town where nobody likes me. My friends stopped hanging out with me and replaced me. Then I woke up all alone. There were some spelling and grammar issues that made it a little hard to understand. The background and the images really helped put me in the scene, I think they worked well. A memorable moment was finding the town but nobody liked me even though I had never met them before.
I play as someone lost at sea. I seem to be searching for a friend. The visual worked really well for the game. I feel like they created this hazy feeling you get when looking at things through the water. I just wish there were a couple more endings or options as I felt a bit rail-roaded. Especially since there was only one end.
This is a somewhat abstract story of me waking up in the ocean, drifting to shore, looking for my friends, but ultimately still alone. I reached two endings, "All alone, no one cares" and "I sit alone, no one around."
I really like the abstract paintings that appear during the game, they really help me feel the atmosphere of the game. Also, the way it uses ellipsis to separate the story and show the ending is great, it makes the player aware that "something is coming".
During the game, I sometimes felt that text and images were too long, and even prevented the text from being fully displayed, but this is a very easy-to-fix problem, just use #CLEAR to do more segmentation.
In this game, I play as someone who is lost in an ocean and tries to find their friend. I got the "alone again" ending.
The text in large blocks made it a little tough for me to read, but otherwise I didn't encounter many issues.
I loved the addition of images to set the scene of each moment in the game! They felt like a small piece of hope against the consistent darkness of the background image. The writing was very dreamlike and full of some very interesting prose, it felt very emotional and personal to play.
This one was very immersive! I liked the background choice and the pictures, they helped me visualize the story really well. You wake up in the ocean, float to shore, and find yourself wandering around in a dream. I think I got all 3 endings? (the one where you run, the one where your friend jumps, and the one where you jump.) In addition to the pictures and background, I think some ambient music would add a lot to the atmosphere you have here! The only thing I was confused about was the story, I didn't know if I was in a dream or not, and I couldn't exactly figure out what happened to my friend. I think someone betrayed me and took all my friends and made me out to be a bad person. I really like the atmosphere of the game though, especially the part where it transitions from dark to light :D
I woke up near the water and swam, realized I needed to find my friends and went out to search for them only to find that they've replaced me. I got the Alone again ending. The color choices not just for the game itself but for the itch page contributed to a feeling of sadness and unease. I like how you used the three dots to space out your story.
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Interesting game!
I am someone who starts out lost at sea and is then lost in a forest and then lost in a bakery, in search of a friend. I got two different endings, both where I was left alone.
The game has a surreal, dream-like quality which is really disorienting. I had to play it twice to follow what was going on, but even then it was very fragmented like a memory. This is something I really enjoyed about the game.
I didn't run into any technical issues. There are a good number of spelling and grammar issues throughout and I would like you to have someone proofread your work in the future (the writing center can help with this!) The page is very dark, which makes sense initially given the narrative. However, it is also a little challenging to read, especially with black text on a dark blue background. Consider tweaking this a little.
The visual elements were nice illustrations of my feelings at particular moments and I appreciated that they were as abstract in character as the text was. They also served as a good break in the text. I think you could also experiment with using the CLEAR tag to adjust the pacing of the game.
I play as someone wandering a dream(?) looking for a friend, but still ending up alone in the end.
My biggest issue is that the choice color went to black when hovering over it, which made it hard to read against the dark, moody background. Otherwise, the visuals help give a mysterious, brooding mood to the game, and the ambiguity in the language and some visuals help give intrigue.
I play as someone looking for a friend. The first ending I got I woke up alone and the second one, I found myself sitting alone on a cliff. The hover color of the options made the text really difficult to read and the constant running block of content got overwhelming after a bit I also found the wording to be a bit wonky and difficult to understand but I didn't run into any technical issues. I think the hazy images worked well with the overall vagueness of the narrative. The first image did admittedly freak me out a bit because of how much it felt like being in an underwater cave or something like that so props for that but I also am just deeply horrified by water in general.
You play as someone who is lost in the ocean. I got the ending where you remain alone despite trying to reach out and connect with people. Overall, the theme helps reinforce the idea of the game in a successful way, using aesthetic decisions such as visual art, color, and a different background. The ending I got also had an effective mechanic, using clear to emphasize the "alone" nature of the player, as you are left with only the text, "Again alone. With no one who cares." Along with this, you have the blue/black void remaining underneath, creating the sense that you're stuck underwater and alone, which is a terrifying thought to me.
Overall, the game is effective in what it tries to do ! There are minor suggestions I would say, such as using line breaks a bit more in your text so it isn't just paragraphs and allowing for a bit more exploration.
I play as an unknown person who is stranded in the ocean, and then washes ashore and finds a town. I got the ending where I end up alone. I didn't have any technical issues that stopped me from playing, but I did notice that in the beginning the title is barely visible over the background. I liked the imagery, but they were very blurry and vague so I only kind of got a sense of what was going on. I thought the story was also kind of confusing, as I couldn't tell if it was real or a dream, or why anything was happening. I think just adding more detail and explaining some of the things that are happening a little more would help.
I play as someone very lonely looking for my friends. I got the ending where I was alone again, and then played again to get the ending where my friend jumped. There are spelling and grammar mistakes that made it hard for me to understand the story, but the colors and pictures help communicate the loneliness feeling of the game even if the story wasn't clear. I thought it was interesting that you made the text hover color dark like the background, which I enjoyed visually but it made it harder for me to remember what option I was choosing.
I play as someone who is lost at sea and the ending I got was that I was alone again:'0 I sorta wish there were more options/ endings as the current options feel very similar. I enjoyed how aesthetically dark the game is and the soft almost abstract art also adds to the drifter feeling that supports the game. The abstractness of the game is overall very interesting.
I'm in the ocean looking for my friend but then leave the ocean, going through the woods to a town where nobody likes me. My friends stopped hanging out with me and replaced me. Then I woke up all alone. There were some spelling and grammar issues that made it a little hard to understand. The background and the images really helped put me in the scene, I think they worked well. A memorable moment was finding the town but nobody liked me even though I had never met them before.
I play as someone lost at sea. I seem to be searching for a friend. The visual worked really well for the game. I feel like they created this hazy feeling you get when looking at things through the water. I just wish there were a couple more endings or options as I felt a bit rail-roaded. Especially since there was only one end.
This is a somewhat abstract story of me waking up in the ocean, drifting to shore, looking for my friends, but ultimately still alone. I reached two endings, "All alone, no one cares" and "I sit alone, no one around."
I really like the abstract paintings that appear during the game, they really help me feel the atmosphere of the game. Also, the way it uses ellipsis to separate the story and show the ending is great, it makes the player aware that "something is coming".
During the game, I sometimes felt that text and images were too long, and even prevented the text from being fully displayed, but this is a very easy-to-fix problem, just use #CLEAR to do more segmentation.
In this game, I play as someone who is lost in an ocean and tries to find their friend. I got the "alone again" ending.
The text in large blocks made it a little tough for me to read, but otherwise I didn't encounter many issues.
I loved the addition of images to set the scene of each moment in the game! They felt like a small piece of hope against the consistent darkness of the background image. The writing was very dreamlike and full of some very interesting prose, it felt very emotional and personal to play.
This one was very immersive! I liked the background choice and the pictures, they helped me visualize the story really well. You wake up in the ocean, float to shore, and find yourself wandering around in a dream. I think I got all 3 endings? (the one where you run, the one where your friend jumps, and the one where you jump.) In addition to the pictures and background, I think some ambient music would add a lot to the atmosphere you have here! The only thing I was confused about was the story, I didn't know if I was in a dream or not, and I couldn't exactly figure out what happened to my friend. I think someone betrayed me and took all my friends and made me out to be a bad person. I really like the atmosphere of the game though, especially the part where it transitions from dark to light :D
I woke up near the water and swam, realized I needed to find my friends and went out to search for them only to find that they've replaced me. I got the Alone again ending. The color choices not just for the game itself but for the itch page contributed to a feeling of sadness and unease. I like how you used the three dots to space out your story.