A Night To Live
After going home from a day from school. You wake up in this weird classroom of this weirder school.
Status | Prototype |
Platforms | HTML5 |
Author | Maria G Bautista-Calderon |
After going home from a day from school. You wake up in this weird classroom of this weirder school.
Status | Prototype |
Platforms | HTML5 |
Author | Maria G Bautista-Calderon |
Comments
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The concept was interesting, but I wish there was more for me to learn about where I am or the other subjects. There were a few grammar and spelling mistakes that made it kind of difficult to understand. It was a little confusing to follow along. Idea was good though!
I believe I play as a student in a high school that's not normal. I then meet up with my teacher who seems to be the personification of math. I'm a bit confused by the narrative, to be frank, and the story did feel cut short. But with a bit more refinement I'm sure there is a cool concept to explore!
I enjoy the writing style and the concept, the light hearted tone is personable and engaging. I'm not sure if this is a technical issue but text does abruptly end at some points, and the (?) sign was slightly distracting as I couldn't tell what it was for. Otherwise it's a interesting concept and wish to see more, maybe with visual aid as well.
The premise is interesting, but it feels more like a draft of a game than a finished product - which I definitely understand if that's true. The giant blocks of text make it a bit hard to read and really focus on your narrative, splitting things up into smaller lines might help. It feels somewhat unfocused but the personification of school subjects is a very engaging concept and I think this is a good foundation to build on!
This is a fun narrative with an enjoyable light-hearted tone but it seems to end before it really even gets started. Perhaps there's a technical issue, but it seemed to end immediately after I started talking to the other character. The concept is interesting but it feels underutilized/unfinished in its current state.
I'm not really sure if the story is just super short or if I missed something, but the endings I reached felt really bluntly cut off and weirdly timed. The dialogue also felt clunky and unnatural at times which isn't helped by the couple of grammar/spelling issues. I also didn't feel much when it was revealed that I was also one of the subjects at the school since I had it in my mind I was a normal human who got isekai'd into the school of subjects. I think focusing on the conversation between yourself and mr math would've been a better path to take in production rather than your internal thoughts. It was also hard to tell when I was talking to mr math versus when I was thinking to myself, so I may be getting some story beats off, which is why the dialogue felt so choppy.
Otherwise, I like the concept of personified subjects running/living in a school. It's a really unique concept that interested me a lot the moment the blue haired guy introduced himself as "math". It'd be cool to see more of it with more visuals, considering mr math is supposed to be hawt I wanna see him :3.
I liked the idea of this, I was a little confused about the formatting for some of it, like what does (?) at the beginning of some of the text mean? I would also have liked to see some kind of background or art to make it seem like I was in a different world? Overall though it's a cool idea
This is a cool concept, and it would be really cool to see the other subjects (math is definitely blue I agree). I got confused a couple times because sometimes the player choice is actually the dialogue that is spoken by the other character, so you could maybe put that text in quotation marks and specifying who is saying it. Since this seems to be a draft, there's not too much to comment on but I think its a good start!
I find the concept of this to be really fun and light-hearted! A dating sim with different subjects is a fun idea and I'm glad you went through with it. I wish it was in a different format like a typical visual novel would be (maybe using Unity?). Along with this, some of the dialogue feels a bit forced, so I would try to place a bit more focus onto creating more fluid, natural-sounding conversations and pacing. For the most part, I really enjoy the game, and I love how you're able to make dumb puns towards the characters (like a-cute angle), it really adds to the fun nature of the game!